![]() Nonworking 16 bit resolutions removed on Windows 10 SA will not longer turn off Aero effect in windows 7 New interface dialogs SA-MP and the cursor (Setting can be disabled in installation)Įxception handler crashlog show more information: asi plugins, cleo, sf plugins, enb or sobeit installed, library where crash happened and backtrace In SA-MP appears when typing input language (Setting can be disabled in installation) Returned player shadows disabled in SA-MP Removing unnecessary sections of the menu ENB) display graphics correctly (SAMPGraphicRestore) Game icon now shows in task bar, also dialog is updatedĪll graphics modes (eg. When you select resolution it's autoselect widescreen parameter When you select monitor it's autoselect maximum resolution When you use 2'nd monitor, resolution on 1'st monitor doesn't get bugged Some car panels now swing after car's explosion (like they were meant to be but the code forcibly fixed them immediately after damaging) Icons and player cursor transparency near icons SA-MP exception handler crashlog now works in singleplayerĢ additional mouse buttons (XMouse1 & XMouse2) now works in menu as Enter & Esc (option) Removed low-quality transport of light shadeįile disablefpslimit.txt in game folder will disable sa-mp fps limit on every version of sa-mpĪnti-Aliasing option has been altered - instead of listing 1, 2, 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card) ![]() Increased range of display lighting lights High Quality Light Mod and texture of tires on the road repacked using mipmaps Number of shadows from objects reduced to 12 to reduce the load on the graphics card The rear lights are switched off individually Weapons and a jetpack now cast proper shadows ![]() Lights now get casted on vehicles and peds properly (up to 8 lights) (samp neon has more then 8 light at will not stack) Reduced loading time of objects and radar textures ![]() Water texture from addon with mipmaps (models/particle4.txd) Water texture & aim cursor use anisotropic filtration and support mipmaps Idle camera don't work in menu and chat (for SAMP 0.3.7 Idle camera is return) If you change the painting in tuning vehicles no longer change the foreground color to white Low-quality shadows of transport and players on low settings removed Texture filtering is turned on low settings Increased the number of frames in a single game on fps limitĮnabled texture filtering numbers of cars in a single game ![]() Increase the range of drawing objects and transport Support for all monitor resolutions in a single game Standard game settings set correct and to maximumĬhanging parameter settings Antialiasing is immediate ![]()
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